Мир Российская Премьер-лига|21-й тур
There's less visibility tonight, but still enough to spot some features. With just your naked eye, you can see the Aristarchus Plateau and the Kepler Crater. With binoculars, you'll also see the Grimaldi Basin, the Gassendi Crater and the Mare Humorum.
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«Даже если боевые действия прекратятся прямо сейчас, часть добывающих мощностей, транспортной инфраструктуры уже серьезно пострадали. Всему нанесен ущерб, так что быстро восстановить добычу не удастся, — сказал Беляев. — Кроме того, большое значение имеет транспортный коридор. Опять же, даже если сейчас Ормузский пролив разблокируют, он все равно останется маршрутом с повышенным риском».。关于这个话题,谷歌提供了深入分析
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With the techniques described in this post, I'm able to render a simple SDF object at up to 50 FPS with the recursive algorithm, and 100 FPS with the interpolated shading technique on top. This is on a single CPU core of a MacBook Air M1. It might not seem that impressive given that my scene is very simple, but the code that I wrote is not heavily optimized and again this is using only one CPU core. The implication is that with better optimized code, and leveraging multiple CPU cores on a more modern CPU, we're approaching the territory where it would be possible to make a 3D game like a first person shooter that's rendered using SDFs on the CPU, no GPU required. At least if you're willing to tolerate a 720p resolution, though 1080p might also be possible if you're skilled at writing SIMD code. On GPU we're already firmly in the realm where building a game using SDFs for graphics is 100% achievable, and there are more and more known techniques to make rendering them more efficient.